Brilliant Talent for Hit Games
Return a multiple
Great games have a return ten times higher than a mediocre game. When we improve your team talent we are generating huge value.
Ed Catmull, co-founder of Pixar Animation Studios, summed up the link between talent and success when he said, “If you give a good idea to a mediocre team, they will screw it up. If you give a mediocre idea to a brilliant team, they will either fix it or throw it away and come up with something better.”
Our clients are proving this out. They are dominating the world market. See the awards they are winning below.
Draw your own conclusion, either successful game companies want our capability or our capability makes successful game companies. You make more money either way.
Return a multiple
Use science
If you want to consistently hire top performers, the science is unequivocal. You absolutely must start with a large high quality talent pool.
You instinctively know that the Pareto Law is at work in your game teams:
- 20% of your team is delivering 80% of the productivity.
- The talent of your aggregate team correlates to game success.
We use the science behind Pareto to upgrade your team productivity and game success through talent acquisition.
We build a large pre-qualified candidate pool that yields a superior result.
- The average quality of candidates is significantly higher than our competitors
- Which means our top 20% is the best available in the market
This is where our competitors let you down. Building a pool based on the people who respond to an advertisement in gaming is ridiculous. Advertisements don’t get you the best gaming professionals. You want the best in the pool, not a pool of the self-selected disaffected.
Stack the deck
Some people attribute success to randomly being at the right place at the right time. We spend all day every day at the right place at the right time.
All we do is gaming. We specialize in building game studio and game delivery teams. As you would expect from a specialist, we are recruiting the roles you care about multiple times per year and we are building our game talent database ahead of demand year round.
Our value to you grows with every search we do for every one of our clients:
- Every candidate interaction gives us knowledge we can use to help you.
- Every applicant becomes available to you when you need it.
- Every job requisition prepares us to serve you faster and better.
Whether it is game developer, mathematician, game design, artist, animator, producer, platform developer, SRE, user acquisition, or other skill, we have most everyone we recommend in North America in the gaming space in our knowledge base.
We track past interview performance, job history, salary history, comments from past conversations and more. Every day we are adding to our list and every day we refine our candidate pool.
Stack the deck
Crush randomness
Our technology, our process, our people and our guarantee crush randomness. We don’t permit failure of a step or channel to stop us from delivering a top 20% candidate.
We recently conducted a search from start to offer in 2 months. We received 2500 applications, pursued 800 pre-qualified passive candidates, screened 175 candidates who showed interest and submitted 12. All submitted candidates were from our passive outreach. 2 of the 12 were hired.
Within two days of receiving an open role we contact hundreds of pre-qualified candidates on email addresses we have already validated. We follow that with phone, text, and LinkedIn contact from our team.
We see outreach open rates as high as 90% with 50% reply rates. That is evidence of the quality of the pool. Uninterested people don’t reply.
We have built a community of game studio professionals who know us and open our emails. We’ve also invested in the market leading technology for getting to inboxes.
We contact the best candidates as many as 10 times. And, we guarantee our hires so we will run it again with the same level of quality and diligence at no cost to you when needed.
Crush randomness
Transforming leading global game studios



















